Updated to version 0.18
List of updates in version 0.18:
1. The supply system has been added.
1.1. Ports and warehouses have been added as supply hubs (the city is also a supply hub).
1.2. Each supply hub creates a supply zone around itself if it is located in the supply zone of another node (the city always creates a supply zone around itself).
1.3. Troops outside the supply zone fight worse.
1.4. Supply zones are limited by blue borders.
2. You can put labels on the map (call them anything and change their icon).
3. Labels can be made visible/invisible depending on which category the label belongs to.
4. You can treat your troops.
5. You can choose the country you will fight for.
6. Ports allow you to land from sea to land faster and board ships faster.
7. The initial generation of the world has been changed.
7.1. Cities can now be connected to each other by sea using ports.
7.2. Ports may appear on the coast of reservoirs with some probability.
8. If a unit has 30% or less health, then it loses combat capability and can no longer move through enemy cells and attack.
9. The bots are trained to build roads, warehouses and ports.
10. The economy has been rebalanced.
10.1. Cities give 50% more money.
10.2. At the beginning, each country is given an additional 1000 coins instead of 100.
Files
Get Unstable Region
Unstable Region
Unstable Region is a turn-based strategy in the setting of wars of the industrial era.
Status | In development |
Author | StrategyDev |
Genre | Strategy |
Tags | Low-poly, Turn-based Strategy, Unity, War |
More posts
- Version 0.18.1: bug fixes and future plansFeb 16, 2024
- Updated to version 0.17Oct 21, 2023
Leave a comment
Log in with itch.io to leave a comment.